We wrote up a post mortem of our development experience with Square Off. It details what we thought went right during development, and what could be improved for future projects. We hope you find it interesting!
You can view the Post Mortem here.
We wrote up a post mortem of our development experience with Square Off. It details what we thought went right during development, and what could be improved for future projects. We hope you find it interesting!
You can view the Post Mortem here.
That’s right… follow us here: http://twitter.com/GnomicStudios
Well done team – looks like all those late nights paid off. We’re especially happy because the standard of the competition was incredible this year. Don’t take my word for it, check out the videos for the top 20 entries, courtesey of Matthew Doucette of Xona Games.
Now that DBP is done and dusted, we have to start deciding what features will make it into the final game. Obviously there’s a rather large wish list but at the same time we’re all really keen to have our first game released. We’re hoping to get it out by November and we want to have at least 9 levels (currently we have 4). I’ll leave that decision up to Adam and Scott as they’re the ones who’ll have to build them, and I believe quite a bit of blood, sweat and tears goes into each one!.

Level 1 with collision diagnostics
Other wanted/needed features that require coding efforts include:
Welcome to the Gnomic Studios development blog.
We’ve set this blog up to show off progress in our first title, code named Throng. It’s going to be entered into this years Dream Build Play contest before being released on Xbox Live Community Games.
You can expect to see some teaser images soon, courtesy of Scott and eventually some videos.
- Aranda